
Roto Rooter
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Posted - 2009.03.12 11:56:00 -
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Originally by: Hanathor There isn't camera shake effect when warping (as for previous expansions). Camera shake still here for explosions.
Yeah. Much of the time it is difficult to tell that a ship is actually warping unless a planet floats by. I think they'll probably fix this because even the complacent CCP ppl who play Eve will notice that they can't tell by looking that a ship is in warpm whihc makes for confusion.
The new warp effects suck. The last two were much better.
Jump effects suck. The last two were much better.
Asteroid eye candy is meaningless without an increase in the available roids, which have not been increased but have been nerfed in some cases in the almost three years I've been mining in Eve. As the mining population increases, the base of minable ore, which is the foundation of the entire Eve economy, must scale up to match. It hasn't, and mining has become a strain, a hectic, unsatisfying occupation. This has to be hurting Eve since all beginners have to mine and many experienced players still rely on mining to support themselves. Mining has become an unpleasant activity, which must cause departures from Eve and a generally lower level of satisfaction among those who must mine.
The skill queue is Training Goodness (TM) even if it should have been delivered a few years ago. It's going to be very helpful. A minor bug is that the checkbox filter incorrectly suppresses skills that could be started within the 24-hour window because they won't complete within the window. The obvious purpose of the filter is to show skills that can be added to the queue. For that purpose it's irrevelant when they will finish. The proof that this is borked is that to queue up, say, Industry 1 through 5 it only lets you queue up 1 through 4, then removes Industry from the list, and you have to disable the filter to see Industry again, after which it lets you add Level 5.
A higher rate of spontaneous disconnects began shortly BEFORE the extended downtime. CCP badly needs to write a resilient connection layer to overcome TCP connection difficulties. This is the kind of thing that CS students could be assigned to write but that CCP has inexplicably ignored for years. Many, many users have reported egregiously serious problems with disconnects while having NONE with any of their other MMOGs. CCP likes to blame our local ISPs, and while that can sometimes be true, traceroutes and ping logs show that nodes close to and within the CCP cluster in London are often responsible for dropped connections.
When is CCP going to detect and ban macrominers? It's good that they got rid of the infestations of ISK farmers but now we see many systems infected by OBVIOUS macrominers. The macrominers go a long way to ensuring that there are no good belts in high sec. So CCP ignores the need to maintain balance between available asteroids and the mining population, and then compounds it by ignoring macrominers, who worsen the situation.
When is CCP going to fix horrible bugs in the Eve launcher? It still loses its target IP address and can't reconnect after a dropped connection, putting up a stupid message about specifying the IP address when at no time in my three years has the launcher allowed me to specify an IP address. It also has an inactivity timeout that requires us to subscribe to Help to avoid being dropped while in station or motionless in static space, and that flags our connections to be dropped while we are in the new char creation maze. The userid dropdown is stupidly too short, requiring scrolling even though the dropdown appears in a huge window that has plenty of vertical space available in it.
Lately the launcher / login screen has also had fatal C++ bugs, some of which have locked up my entire PC and required a hard power down. More often, though, the task dumps, locking the cursor for a minute or two, and goes into the Microsoft error report.
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